The setting is familiar to anyone who has read a fantasy novel, seen The Hobbit, or played games like Everquest, World of Warcraft, Dark Age of Camelot, or, well, 99% of all the role playing games ever conceived.Īt the very start of playing DFUW there is little that hints at any departure from the norms set by those earlier, ground-breaking titles. The world in DFUW’s case is fantasy-based, and contains the usual elemental themes that you find in any sword and sandals epic: castles, dungeons, monsters, etc. That is, you log in and create a character with certain attributes that is then placed into a large virtual world where you explore, fight, loot, and generally act like you never could in real life. The basic premise of DFUW is that of most MMO RPGs. Many people carry the comparison further, and state that DFUW resembles Eve in a lot of ways, and that’s probably fair. Both the original and it’s successor were developed by Aventurine SA, a small Greek game developer that bears a lot of at least superficial resemblance to CCP, the Icelandic developer of Eve Online. DFUW, as it is known among players, is the successor to a previous title named Darkfall Online that was pretty popular among hardcore PVP fantasy gamers. For the last couple of weeks I’ve been spending some of my spare time playing a massively-multiplayer PVP-oriented RPG named Darkfall: Unholy Wars.
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